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Old Dec 02, 2006, 11:46 PM // 23:46   #941
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Originally Posted by TheLordOfBlah
LOL everyone in here is toal nub, i soloed it already gg.

Yeah sure you did
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Old Dec 02, 2006, 11:47 PM // 23:47   #942
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Quote:
Originally Posted by w00t!
Sorrow's Furnace was impossible. After a few weeks, teams of more than 5 were very uncommon.

Most Tombs teams didn't make it past the first map. After a bit, it was a contest to see if you could run Tombs in less than an hour and 10 minutes.

Urgoz wiped out most teams in minutes. After a few weeks, we were experimenting with 4 person teams.

DoA is insanely hard. Let's whine and cry and get Anet to make it easier for us.

/grin
Wow.You're an internet tough guy now kiddo!

And once these builds come out,guess what?

A bunch of classes will be left out simply because they cannot fit in your "UBER GODLY GROUP".And if thats what Anet had planned for this area,then DoA by all means is a failure.Just like Tombs.UW.FoW.Deep.Urgoz.SF.Failures.
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Old Dec 02, 2006, 11:53 PM // 23:53   #943
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Originally Posted by Batou of Nine
I could care less that we can't get past the first couple of mobs in EVERY DoA zone, but i DO care when we make some serious and determined attempts, only to walk away with a 11-28 dmg hammer? Or a 6-21 dmg spear? If i can't even get the simplest of max statistic WHITE items in the HARDEST area of the whole game, what's to keep my interest? There is only the incentive to getting the Armbraces of Truth for the weapons, but that feet in itself is INCREDIBLY hard at the moment. Anyone else notice drop quality in all of NF... and more specifically the crap quality of drops in the HARDEST part of the game, Domain of Anguish?

In the VERY LEAST we should be getting white items with MAX dmg or MAX statistics. This fact is ridiculous and leaves the most ridiculous incentive value ever. If Anet is going to deny a drop-quality problem AGAIN, then i think i just about am done with RoA and perhaps all of NF....
EITHER...
Yeah i totally agree with ylu that this is bull.

i appreciate the new elite mission though anet. however................

when u made urgoz or the deep u had the bright idea to make it 12 man. how come u dont do the same for a area that is MUCH harder? id dare say this is harder than both combined, but with 4 less people. it might be possible to do if we had 4 more ppl, probably with 1-2 ritualist using shelter for the 200+ dmg every hit.

anet doesnt understand moderation. when ppl said the margonites were easy, i dont think that meant "please make every single enemy the equivalent of a boss in the hell realm."
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Old Dec 02, 2006, 11:54 PM // 23:54   #944
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People complain when the game gets too easy, then people complain that it's too hard and the area HASSSSSSSSSSSSSSS to be nerfed so they can beat it. Then they complain about how easy it is again. Honestly, wtf. If at first you don't succeed, try and try again. And if you think it's too hard for you then gtfo and stop whining so damn much. Althea's Ashes used to be hella challenging when it was first out, then people whined they couldn't do it and it was nerfed into oblivion and made into a joke. I really would like to see how all these whiners deal will deal with real problems in real life at their jobs, at school, etc. where you just can't nerf something because you refuse to apply yourself that much. Elite...keep that in mind. Yea, elitism is gonna be prominent here and if you refuse to apply yourself then you shouldn't be there to begin with so just stay out and keep your mouth's shut.

Honestly, this is turning into Whine Wars.
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Old Dec 02, 2006, 11:55 PM // 23:55   #945
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Quote:
Originally Posted by Theus
A bunch of classes will be left out simply because they cannot fit in your "UBER GODLY GROUP".And if thats what Anet had planned for this area,then DoA by all means is a failure.Just like Tombs.UW.FoW.Deep.Urgoz.SF.Failures.
You can actually play UW, FoW, and SF successfully without a generic/"cookie cutter" build, so I fail to see how those are failures.
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Old Dec 02, 2006, 11:57 PM // 23:57   #946
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They should increase the party limit to 10 or 12 to compensate for the err7's lol
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Old Dec 02, 2006, 11:57 PM // 23:57   #947
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Quote:
Originally Posted by Rera
Well, here's the thing - there needs to be a skill barrier somewhere. People were complaining that Gate of Madness is too hard for newbies, and that it should be toned down because it's part of the normal storyline, blah blah blah. That argument doesn't apply here. The Domain of Anguish is supposed to be the most difficult area in the game, and it's not part of the normal storyline. The only thing that Anet is really compelled to give you is *equal access* to the area. Actually beating the area is up to you.

I'd be perfectly happy if most people simply stopped playing this area, either out of frustration, protest, etc. That means the loot drops and whatnot will be distributed amongst a smaller group of good players, as they should be. Unfortunately, I have no doubt that there will soon be gimmick builds that allow even the worst players to finish this area. But until then, I'm happy to enjoy the difficulty and relatively n00b-free environment.
Hate to say it but you're wrong. Many "good" players will still be left behind without the specific builds that people will soon be demanding. Plus it's not even so much about the difficultly which btw does NOT equal higher quality. ET for NES?

What saddens me is that this would be fun.. to explore the area and collect all the gems needed ect. I don't think this area should be nor needs to be as hard as it is... because if it wasn't I think it would be MORE fun. If you want difficult I rather those players get an area to themselves that doesn't rely so heavily on getting Razza or the gold weapons at the trader ect. Hope that made sense...

Oh and Stay out of DoA in Protest (if you want ) I know I will be.. but I'm still interested to see what the weapons look like so I'll be checkin the thread ~

Quote:
Originally Posted by Digital Bath
People complain when the game gets too easy, then people complain that it's too hard and the area HASSSSSSSSSSSSSSS to be nerfed so they can beat it. Then they complain about how easy it is again. Honestly, wtf. If at first you don't succeed, try and try again. And if you think it's too hard for you then gtfo and stop whining so damn much. Althea's Ashes used to be hella challenging when it was first out, then people whined they couldn't do it and it was nerfed into oblivion and made into a joke. I really would like to see how all these whiners deal will deal with real problems in real life at their jobs, at school, etc. where you just can't nerf something because you refuse to apply yourself that much. Elite...keep that in mind. Yea, elitism is gonna be prominent here and if you refuse to apply yourself then you shouldn't be there to begin with so just stay out and keep your mouth's shut.

Honestly, this is turning into Whine Wars.
Never said it was too easy. In fact you've very wrong on that. I have a feeling the majority of people who are unhappy with DoA are the people who did NOT complain that it was too easy in the first place and rather just enjoyed it.
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Old Dec 02, 2006, 11:59 PM // 23:59   #948
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Originally Posted by Ras Kass
You can actually play UW, FoW, and SF successfully without a generic/"cookie cutter" build, so I fail to see how those are failures.
No,its the fact that if you went into say,Temple of Ancients as an Assassin looking for a party for UW/FoW,chances are,you're not going to get one.Same for that of SF.
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Old Dec 03, 2006, 12:00 AM // 00:00   #949
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I would just like to remind everyone that the people who say that PvE is too easy and the people who complain that DoA is too hard are probably not the same people. I am one of the people who says PvE is too easy. I would now have to amend that to say PvE, except for the DoA, is too easy.
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Old Dec 03, 2006, 12:01 AM // 00:01   #950
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Sorry if it was answered in last thousand posts ... anyone figure out what the coffer reward is yet? Trying to decide if I want to waste time finding out.
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Old Dec 03, 2006, 12:03 AM // 00:03   #951
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Quote:
Originally Posted by Theus
No,its the fact that if you went into say,Temple of Ancients as an Assassin looking for a party for UW/FoW,chances are,you're not going to get one.Same for that of SF.
All that shows is that people are to closeminded when it comes to PUGs and this hardly constitutes failure for an entire portion of the game.
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Old Dec 03, 2006, 12:04 AM // 00:04   #952
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People complain when the game gets too easy, then people complain that it's too hard and the area HASSSSSSSSSSSSSSS to be nerfed so they can beat it. Then they complain about how easy it is again.
question:
WHO is whining about gw being too easy?
where the heck are all those masses?

it's only in your head bro, most people do not think gw is too easy.
IF you want a more challenging game experience, then try to beat gw without skills or without armor. there are ALWAYS ways to make this game more challenging for yourself. maybe don't use 8 ppl to clear fow, use 4. and voila, there is your challenge.

but don't pretend gw is too easy.
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Old Dec 03, 2006, 12:04 AM // 00:04   #953
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I have had it trying to do this with PuGs.

Unfortunately, I'm not in a guild, so that leaves DoA out of the question. I was so looking forward to this too =/.
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Old Dec 03, 2006, 12:05 AM // 00:05   #954
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Originally Posted by Fr_3_aK
Thankyou Anet.
Finally a challenging area to test our pve mettle. All other quests were a joke, now there's something decent to play.

DONT MAKE IT EASIER
Quote of the year.

High end PvE needed something to liven it up because FoW/Tombs etc are a joke these days. Can't handle the heat? go back to Tombs and your B/P group.
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Old Dec 03, 2006, 12:08 AM // 00:08   #955
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for those who like to have fun



took a friend with me to show him, there are some places that can be soloed. had to brighten the picture up to see. thats just a taste. like i said before the 55 build is alot more versitile than ppl give credit for.
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Old Dec 03, 2006, 12:09 AM // 00:09   #956
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Quote:
Originally Posted by SumXone
question:
WHO is whining about gw being too easy?
where the heck are all those masses?
You must have missed the "I'm bored" thread. Or the dozens and dozens of A.I. threads where half the people complained that they no longer had fun because GW was too easy because of the A.I. while the other half said it was too hard. But the point is that yes, people find it too easy. And I agree that PVE is definately easy.

DoA certainly isnt easy though. But that's what Elite missions are for arent they? My only complaint is that they stuck the ritualist hero in this mission.
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Old Dec 03, 2006, 12:13 AM // 00:13   #957
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Quote:
Originally Posted by manitoba1073
for those who like to have fun



took a friend with me to show him, there are some places that can be soloed. had to brighten the picture up to see. thats just a taste. like i said before the 55 build is alot more versitile than ppl give credit for.
Grats, hopefully this will stop soo many people from complaining its to hard.
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Old Dec 03, 2006, 12:14 AM // 00:14   #958
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I found the secret!

Scroll down a bit.









I'll give you a hint, it's an individual character build which was commonly used in HA before the change to 6v6...














[skill=text]Practiced Stance[/skill]/[skill=text]Choking Gas[/skill]!

Take 2 of these Rangers, and the AI Casters, who often clump up, can't do anything. Period. Who cares about 400 Invoke Lightning if they can't do anything about them?

Then just take a Curses Necro or Mesmer to sedate the Melee and Rangers.

Of course, it doesn't work in the Touch Necro area, but you get the point.

Hehe. Now I just have to find someone willing to confirm...sigh. Everyone is running that stupid Mantra of Frost build. I really need to get my Ranger through NF.

Last edited by Zinger314; Dec 03, 2006 at 12:16 AM // 00:16..
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Old Dec 03, 2006, 12:17 AM // 00:17   #959
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Quote:
Originally Posted by The Ernada
You must have missed the "I'm bored" thread. Or the dozens and dozens of A.I. threads where half the people complained that they no longer had fun because GW was too easy because of the A.I. while the other half said it was too hard. But the point is that yes, people find it too easy. And I agree that PVE is definately easy.

DoA certainly isnt easy though. But that's what Elite missions are for arent they? My only complaint is that they stuck the ritualist hero in this mission.
if people complain about being bored, and anet produces this ugly piece of game design to satisfy them, where the challenge lies only in the masses of overpowered mobs, then maybe, maybe some people have the wrong job.
i could have thought of something better, and i don't even make my living designing games.

i mean come on, at least make it visually apealling! it looks plain ugly down there. why is it that only the easy areas look good in GW and the harder it gets, the uglier the landscape gets? why? why should the places we spend the most time in look so crappy?
anet get some new designers pls.
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Old Dec 03, 2006, 12:18 AM // 00:18   #960
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Quote:
Originally Posted by SumXone
question:
WHO is whining about gw being too easy?
where the heck are all those masses?

it's only in your head bro, most people do not think gw is too easy.
IF you want a more challenging game experience, then try to beat gw without skills or without armor. there are ALWAYS ways to make this game more challenging for yourself. maybe don't use 8 ppl to clear fow, use 4. and voila, there is your challenge.

but don't pretend gw is too easy.
Dunno, maybe the ones who said that NF is very easy to beat, or that factions. Proph was the hardest campaign of the 3 when it was first released. I guess you should pay more attention and read various threads in various places more.

As for your asinine idea of removing your armor and doing all that to make the game harder, that would make the game impossible. How bout you try doing that first and let all of us know how it goes? Removing armor and skills is not making a game more challenging it's just not being smart. It would be like Fencing without armor or a weapon. Sure, it makes it more challenging but it also isn't the most brilliant of ideas in the world.
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